Thursday, January 20, 2011

Since you have started working on your team games, you have completed independent learning, by going to either the Globaloria curriculum or sites on the Internet to help you in developing code for your games. In at least three sentences, tell me where you went to gain additional knowledge, what you learned, and insert in your blog post a link to the site.

From what you taught us I learned more than ever. I went back to wikki for more help for the game. It taught me what else I needed .

Friday, January 7, 2011

weekly blog

  • Did you find the Collision Detection tutorial useful?
Yes it was useful and it was very helpful.
  • Will you use some of the codes provided in the ball and platform sample as well as, the keeping objects from flying off the stage code on the wiki?
I thought the frog tutorial more useful then the ball.
  • Did you like the Fly Catcher game?
Yes i like the fly catcher game because it was intreating.
  • Will you be able to use the code from fly catcher game in your team Stem games?
We should because we have a lot of touching in our game that it will help us.

Friday, December 10, 2010

Weekly Blog

  Can your game be both a Civics and Stem Game?


No because our game is about stem not civics but it could be both stem and civics.


In addition, please list five game ideas that could be both Civics and Stem Games.
1- Lawcraft
2- Court Quest
3- Argument wars
4- Supreme Decision

5-Modern Warfare

Friday, December 3, 2010

Weekly Blog

Do you like working in flash? Why or why not?


I do like working on flash because it teaches you how to use flash.

Friday, November 19, 2010

Weekly Blog

http://www.moneyinstructor.com/


This will teach you how to manage your money and how to use money carefully.

Friday, November 12, 2010

Weekly blog

How are you using visual storytelling through your sequence of scenes to help players learn about your topic?
Letting you know to play the game.
What are examples of games you played in the Playing to Learn topic that use storytelling to teach a concept well? 
To make it good and not a bad game.
How have other narrative games influenced your game? 
Not to mess up and make a great game.

Friday, November 5, 2010

weekly blog

  • Why would you use folders to organize your scenes?
So you don't have a lot of scenes every where.
  • What function do keyframes have?
They go by seconds.